Role
Game & Level Designer, Programmer
Team
Anders Ipsen
Jan Kanty Janiszewski
Lukas Aaron Jørgensen
Mikkel Quist Thynov
Tobias Dalsgaard Larsen
Platform
PC & Mac
Collaborator
Edulab
Date
December 2017
The Game
The game is a mobile Augmented Reality game. To play it, the users have to walk or run around and scan different markers around a room, containing mini games in AR. When the phone sees the marker, 3D content will be projected onto the image, to look like it is really there on the wall or floor. They then have to solve math puzzles, and move 3D objects between markers in order to solve these puzzles to obtain a piece of the key, which they have to bring back to the island. We really focused on movement in the gameplay, by having them not only move from the island and the mini games, but also having them move between markers at the mini games.
We designed the interaction to simulate real life motions, so instead of swiping or otherwise, the users would have to tap and hold, and then physically lift/move their hand, in order to lift and move something. To press e.g. a button, they would also have to physically move close to it in order to press it.
My Role
I worked as a Game Designer and Level Designer on this game.
The main part of the Game Design role was to design and build the overall game, as well as different systems and interactions of the game, such as different interaction systems in AR and a system for randomising question which object was the correct answer, so the children could not just do as the others did.
For the Level Design part I worked a lot on several of the puzzles in the game. This was especially an interesting challenge as the puzzles had to include different AR markers to make them move as much as possible, while solving the tasks. This role also entailed designing the tutorial and how to introduce the children, not only to the game, but also to Augmented Reality in general.
I worked on various programming tasks for this project, such as various AR functionality of interactions with different objects, as well as state machines and progression systems for different tasks. The biggest thing I did was program a system for taking in math questions from school class 0 to class 10, and having them randomised, so that the children could not cheat off each other, by looking at what others were answering to the math questions.
Screenshots from the game