I worked primarily as the Game Director on this game, but I also had a big part as Game Designer, Level Designer and Technical Artist next to it.
As Game Director it was my responsibility to create the core concept for the game in terms of narrative, game design and mechanics, and making sure that everyone was working together to create the desired feel, within a realistic scope, in collaboration with a project manager.
As Game Designer I was a big part of the design of the main mechanic as well as the tweaking of it, and the other core mechanics of the game.
As Level Designer I was a big part of designing the different modules that we would be able to randomly piece together to create interesting and varied levels through procedural generation. It was very important to have a lot of different modules that would fit together perfectly, but still be interesting and create interesting and engaging gameplay moments of varied intensity.
I also worked a bit as Tech Artist, creating shaders for the game, to create the jelly aesthetic for the characters and environment.